This morning I finished playing through That Dragon, Cancer. I will leave you to your favorite search engine if you have yet to hear about it.

It’s not really a game in a classic sense, although the mechanics are those of a simplified game.

The game isn’t about storytelling properly, either. There are many bits that feel that way, but there isn’t a narrative or story structure you would recognize as such. 

Instead, I feel it was a great way of communicating and inspiring ideas and feelings by leveraging multiple mechanisms: story, dialogue, sounds, music, settings, colors, light, time.

It’s a wonderful accomplishment. Scary, sad, but wonderfully rich. Worth the time, money and spirit you’ll invest in playing through.